Welcome Guest,
Pardon our ads; they're necessary to keep this lovely site running. Thank you for your understanding! Many sites boast a wonderful memberbase, but here at Yavania we pride ourselves on our community. We work hard to provide a warm and welcoming atmosphere, making sure every member and guest is greeted and included in the fun, both OC and IC. Our staff is active, friendly, and always available. Each season we have a lot of fun OC activities that give our players fun/generous rewards, such as raffles, word searches, and crosswords. IC we have many festivals and site-wide events. Check out our Overview Guide and Character Creation (listed to the right) to see what we offer! You can make a vast spectrum of creatures, including but not limited to wolves, tigers, panda bears, leopards, African wild dogs, clouded leopards, ball pythons, and eagles! If the magic system seems overwhelming, don't worry. You do not have to build a character with magic. If you want to, however, we're available to help! Just drop into cbox. ♥
Joining
Season & Time
Fall Year VIII
Oct. 17th - Dec. 31st



Realms

Factions
Open
Open

AW Threads
- This is for links to [AW] threads only. -

Spotlights
Character
Nimue
Member
Rumbl
Relationship
Mako & Jamison
Thread
[Sirus] Don't Stop Believing

Census
M F O Total
Canines 57 81 02 140
Felines 61 72 01 134
Herbivores 08 08 01 17
Other Mammals 25 28 00 53
Birds 14 11 00 25
Reptiles 04 02 00 06
Other 03 00 00 03
Spirits 05 04 00 09
Overall 177 206 004 387

Map

Staff
Kaitlyn
Akradr
Ailes
Wynter
Spirited_Away
Z/Sina

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Elements


THE ELEMENTS


On Yavania we offer 15 elemental categories, with 10 powers each. The first power (the default power) is free when you request an element. Additional levels must be bought (see the Points & Buy-Ables page). Each character can have up to two elements for free, chosen by the roleplayer HERE). Additional elements come in the form of elemental jewelry, explained on the Points & Buyables page. Elemental Upgrades also exist and can be found on their according elemental pages.

Mastering an element is not as easy as buying the powers. Your character must practice them, in the order they appear in the table with the exception of those marked with an *. Those * powers may be skipped in the progression, but must still be practiced. The first time they use a power is considered the discovery period, in which it's normal for the power not to work 100% correctly. The second and third time is the training period, in which they experiment with the power to test its limits; the power still should not work 100% correctly. This is true of every level in every element. You can only practice each power once per thread that will count as one of the three times you must practice.

Once you have unlocked an element (i.e. Fire, Water, Air, etc.) you gain what will be referred to as a Power Pool. This pool will increase as you gain more powers. Each element has a separate pool. What this pool represents is how often you may use your powers per thread without repercussions. During the course of the thread, you may use your powers in any combination a number of times that is equal to you power pool. Each power requires a number of points from the pool equivalent to the level of the power that is used. For example, X has level 5 in his element. He gets a pool of 8 points [1.5 x 5 = 7.5, rounded up to 8] in that element. This means they can cast a level 5 once and a level 3 once, or they could cast level 2 four times, or he could use any other combination of powers that does not exceed his pool of 8. If he does attempt to exceed his limit, staff will roll to see if he falls unconscious in his next post. Odds are unconscious, evens are extreme exhaustion. The Power Pool, per level, is as follows:

The Power Level of Your Character
Power Pool Total
Level 1
2
Level 2
3
Level 3
5
Level 4
6
Level 5
8
Level 6
9
Level 7
11
Level 8
12
Level 9
14
Level 10
15

Formula: 1.5 x [your power level], rounded up to the nearest whole number = power pool total

If you are using a power, please state which power it is in your post in bold or underline.


Plant
Metal
Psychic
Fire
Water
Shadow
Light
Earth
Electricity
Air
Kinetic
Healing
Necromancy
Divination
Bardic


Wishing your chosen element had a few more cool powers? Check out the Elemental Upgrades listed on each elemental page.

Elemental Combos