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Winter Year 10
Dec. 1st - Jan. 19th



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Spotlights: Oct. '19
Character
Caelan
[played by Amelia]
Thread
We Could be Immortals

Census
M F O Total
Canines 61 51 03 115
Felines 39 38 03 80
Herbivores 07 08 00 15
Other Mammals 21 14 00 35
Birds 07 09 00 16
Reptiles 02 03 00 05
Other 01 01 00 02
Undead 16 06 00 22
Overall 154 130 006 290

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Hunting Guide


Hunting Guide




As it is in reality, not all prey is created equal nor do all hunters possess the same skill. Some prey is trickier to catch and some hunters are better than others. On Yavania, we try to emulate that in the form of offering a Hunter Feat that can be purchased, as well as having 3 different levels of prey. To determine whether or not a hunt is successful, the player fill out and post the form HERE and the staff will determine (via randomizer.org) the success (or failure) of the hunt as well as whether or not there were any injuries. Keep in mind, characters can participate in “unofficial” hunts and they don’t need the staff to determine success or injuries.


Prey Levels & Descriptions
Challenge Level
Description
Success Rate
Injury Rate
Easy
Level 1
Easy prey include smaller land mammals and some birds. This prey is typically not dangerous, possessing only teeth, claws or beaks that could injure a predator. Some examples are: rodents, gophers, raccoons, rabbits, beaver, pheasant, quail, and duck.
70%
30%
20% light injury
10% moderate injury
Moderate
Level 2
Moderate prey include medium sized land mammals, most birds and most fish. This prey tends to be on the larger side, with more meat and muscle. Most herd animals are moderate prey. They can have antlers, horns, teeth, claws, hooves, stringers and beaks that could injure a predator. They can also be difficult to catch due to their environment or physiology (such as fish and birds). Some examples are: deer, sheep, wild boar, goats, antelope, turkey, trout, salmon, etc.
60%
50%
20% light injury
20% moderate injury
10% severe injury
Difficult
Level 3
Difficult prey are large land mammals, sea creatures and venomous animals. They can be dangerous to predators not only with horns, antlers, teeth, claws, hooves and beaks, but also their weight, intelligence and environment. Difficult prey can also have thick hard-to-penetrate skin, have a shell or possess spines or quills that would make biting or attacking dangerous. Some examples are: elephants, alligators, porcupines, seals, walrus, venomous snakes, platypus, etc.
40%
80%
20% light injury
30% moderate injury
30% severe injury


Hunter Feat
This upgrade offers players a chance to have their character be an exceptional hunter. This does not mean that their character will always be successful or never get hurt, but it gives their character a higher rate of success as well as a higher chance of either not getting hurt or sustaining lesser injuries. For more information, see the Hunter Feat HERE.

How it Works

The Hunt
Staff uses a set of numbers to determine whether or not a hunt is successful. The numbers range from 1 through 10, and each are preassigned with “success” or “failure”. Using randomizer.org, a number is selected and that determines the outcome of the hunt. Each prey level has a different assignments for numbers, which affects the chance of success or failure.

For hunts that have a character who has the Hunter Feat, Staff will use the random number generator twice for their injury (and let them choose which they prefer). If they are leading the hunt, the entire party gets two rolls (including the roll for success/failure).

The Participants
As it is with the hunt, the Staff uses a set of numbers to determine whether or not the participants obtain an injury. The numbers range from 1 through 10, and each are preassigned with either light, moderate, severe, or no injury. Using randomizer.org, a number is selected for each participant and that determines what injury, if any, that participant sustains. Each prey level has different assignments for each of the numbers, which affects the chance and/or severity of injury.

The Rewards
Hunt Reward | There is a 25% chance of an injury veto as a reward.

L2 Hunt Reward | There is a 25% chance of a free feat (Diligent, Endurance, Stealthy, OR Tracker, chosen by the roleplayer). If successful, your character will find a treesap candy they can eat that will grant them one of these feats.

L3 Hunt Reward | There is a 25% chance of a free feat (Durable, Lucky, Hunter, OR Agile, chosen by the roleplayer). If successful, your character will find a treesap candy they can eat that will grant them one of these feats.

The Injuries
Injury Level
Description
Examples
Light Injury
These types of injuries are quicker to heal than all other injuries and don’t affect the character in any significant way. However, depending on the type of injury sustained, they can become infected or exacerbated if the character isn’t careful. strained and sore muscles, cuts, scrapes, light bruises, light burns
Moderate Injury
Moderate injuries will affect the character on a day to day basis, and will cause the character to be in pain and uncomfortable for a while, but is typically manageable. These injuries are usually not life-threatening if they are tended to carefully, but infection or exacerbation of the injury is easy if the character isn’t careful. gashes, second degree burns, sprained ankles, bruised ribs, bite wounds (punctures/tearing), moderate stings (fire ants, honey bee, emperor scorpion).
Severe Injury
These injuries affect the character significantly and are typically life threatening or life changing if not tended to immediately. These injuries take a long time to heal on their own and will almost always leave behind evidence of the wound, such as a limp or scarring. broken bones, cracked ribs, severe burns, internal injury, concussion, venomous bites (snakes, giant desert centipede), severe stings (bullet ant, tarantula hawk wasp, velvet ant, warrior wasp, Indian red scorpion, deathstalker scorpion, Arabian fat-tailed scorpion)


Important Note: If a character is stung by several honey bees or fire ants, this will be considered a moderate injury, as stated in the injury guide above. They will have trouble performing tasks and so on, as to be expected for its nature.



The Exact Numbers


Level 1 (easy)
Roll #1: Success or Failure
Success: 1, 3, 4, 5, 7, 8, 9
Failure: 2, 6, 10

Roll #2: Injuries
Light Injury: 1 or 3
Moderate Injury: 7
No Injury: 2, 4, 5, 6, 8, 9, 10


Level 2 (moderate)
Roll #1: Success or Failure
Success: 1, 3, 4, 5, 7, 9
Failure: 2, 6, 8, 10

Roll #2: Injuries
Light Injury: 1, 3
Moderate Injury: 5, 7
Severe Injury: 9
No Injury: 2, 4, 6, 8, 10


Level 3 (difficult)
Roll #1: Success or Failure
Success: 1, 4, 5, 9
Failure: 2, 3, 6, 7, 8, 10

Roll #2: Injuries
Light Injury: 1, 3
Moderate Injury: 7, 5, 9
Severe Injury: 2, 6, 10
No Injury: 4, 8