Welcome Guest,
Pardon our ads; they're necessary to keep this lovely site running. Thank you for your understanding! Many sites boast a wonderful memberbase, but here at Yavania we pride ourselves on our community. We work hard to provide a warm and welcoming atmosphere, making sure every member and guest is greeted and included in the fun, both OC and IC. Our staff is active, friendly, and always available. Each season we have a lot of fun OC activities that give our players fun/generous rewards, such as raffles, word searches, and crosswords. IC we have many festivals and site-wide events. Check out our Overview Guide and Character Creation (listed to the right) to see what we offer! You can make a vast spectrum of creatures, including but not limited to wolves, tigers, panda bears, leopards, African wild dogs, clouded leopards, ball pythons, and eagles! If the magic system seems overwhelming, don't worry. You do not have to build a character with magic. If you want to, however, we're available to help! Just drop into cbox. ♥
Joining
Season & Time
Fall Year VIII
Oct. 17th - Nov. 30th



Realms

Factions
Valkyrja
Open

AW Threads
- This is for links to [AW] threads only. -

Spotlights
Character
Aurelius
Member
Spirited_Away
Relationship
Grennian & Exposed
Thread
Breakeven [AW]

Census
M F O Total
Canines 57 81 02 140
Felines 61 72 01 134
Herbivores 08 08 01 17
Other Mammals 25 28 00 53
Birds 14 11 00 25
Reptiles 04 02 00 06
Other 03 00 00 03
Spirits 05 04 00 09
Overall 177 206 004 387

Map

Staff
Kaitlyn
Akradr
Ailes
Wynter
Spirited_Away
Z/Sina

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Points and Buyables


Points & BuyAbles



Yavania's points are called activity points, AP, and. See below for more information.

HOW TO EARN THEM
Fear not! AP is almost always automatically updated as you collect and spend them! Staff will only interfere as necessary, such as if you win a contest, etc. AP can be earned the following ways:
  • +? - participate in the seasonal AP raffle (AP total increases per member that enters)
  • +10 - create an account (per account)
  • +8 - win a contest (if applicable, this reward will be mentioned when a contest is posted)
  • +4 - earn bonus AP for IC and OC tasks (see here or more info)
  • +4 - judge a spar (awarded upon posting the judgement)
  • +4 - make a post in an IC forum
  • +4 - make a post in the Contests subforum
  • +4 - post an artwork for another member in the Drop-Off subforum
  • +2 - points received by the author of a thread, when someone replies to it (IC forums only)
  • +2 - vote in a site-wide poll
  • +1 - make a post in the Games subforum

HOW TO SPEND THEM

When you have enough to buy one of the items listed below, visit the SHOP! Purchasing is just one click away. If you purchase a 'consumable' item, such as elemental level, a breeding upgrade, etc, [the item will read "Send to Staff account when you wish to use."] you must send the item to Staff (the account by that name) with the following form filled out:

Item: What's the name of the item?
Character: Which character is this item being applied to?
Current Elemental Level: If this is an elemental level, what level does your character have in this element?
New Elemental Level: If this is an elemental level, what is their new elemental level with this purchase?
Proof: Link to where your character found the item, if applicable. Such as for jewelry, magical or otherwise.
  • 100 - diminutive trait (see below for more information)
  • 100 - distinct shape marking in fur (for example, a heart or crescent moon; see below)
  • 100 - elemental power (one level for an element you already possess)
  • 100 - extra tail (per tail)
  • 100 - feat (one; more info here)
  • 100 - feathers (cosmetic only; does not cover entire body)
  • 100 - hunting upgrade (see below)
  • 100 - hybrid child (species of the mother; see Rules for more information)
  • 100 - injury veto pass (see Rules for more information)
  • 100 - jewelry (rings & earrings)
  • 100 - longer ears (roughly twice as large or less)
  • 100 - longer fur (partial or full)
  • 100 - longer tail (per tail)
  • 100 - scales (cosmetic only; does not cover entire body)
  • 100 - unique magical power (level 2; see below for more information)
  • 100 - webbed toes (slightly improves swimming)
  • 200 - breeding upgrade (see below)
  • 200 - escape a spar (usable once; see below for more information)
  • 200 - giant trait (see below for more information)
  • 200 - hybrid child upgrade (see below & Rules for more information or read below)
  • 200 - jewelry (necklace/bracelet)
  • 200 - longer canines (+3 inches only; sharp point)
  • 200 - porcupine quills (do not dislodge to embed in others; 3 in diameter area)
  • 200 - scutes (thicker, non-overlapping scales; partial)
  • 200 - unique magical power (level 3; see below for more information)
  • 300 - extra babe pass (see Rules for more information)
  • 300 - hybrid child (from an infertile coupling; see Rules for more information or read below)
  • 300 - jewelry (crown)
  • 300 - small antlers or horns (less than or equal to 4 inches, including the base)
  • 300 - small tusks (less than or equal to 6 inches; elongated incisors or canines; dull point)
  • 300 - rare color pass (see Rules for more information)
  • 300 - spirit discount pass (see Rules for more information)
  • 300 - unique magical power (level 4; see below for more information)
  • 300 - venom (see below)
  • 400 - hybrid child (from an infertile coupling; see Rules for more information or read below)
  • 400 - large creature (see Other Creatures for more information)
  • 400 - unique magical power (level 5; see below for more information)
  • 500 - element-infused jewelry
  • 500 - jewelry (helmet)
  • 500 - large antlers or large horns (larger than 4 inches & less than 3 feet)
  • 500 - large tusks (less than or equal to 12 inches; elongated incisors or canines; dull point)
  • 500 - unique magical power (level 6; see below for more information)
  • 600 - unique magical power (level 7; see below for more information)
  • 700 - unique magical power (level 8; see below for more information)
  • 800 - extra large (XL) creature (see Other Creatures for more information)
  • 800 - unique magical power (level 9; see below for more information)
  • 900 - unique magical power (level 10; see below for more information)
  • 1200 - immortality (see below for more information)


Item
Description

Breeding Upgrade
This upgrade is useable once. With this upgrade, your character is guaranteed to successfully have children. Only one of the parents needs to have this upgrade. One dice will be rolled to determine the number of children your character will have. If the number is 1-4, one child will be added to the litter. If the number is 5-6, that will be the number of children your character has. This upgrade does not work for hybrid children. In order to use it, you must have it purchased and validated before the attempted breeding takes place.
Diminutive Trait
These traits allow your character to be smaller/larger than is normally allowed on Yavania. If you purchase the giant trait, your character may be larger than is normally allowed by up to 10 pounds and 2 inches. This is available for every species.

If your purchase the diminutive trait, your character may be smaller than is normally allowed by up to 15 pounds and 2 inches. Please note that foxes cannot be smaller than 1.5lbs, jackals cannot be smaller than 10lbs, and servals cannot be smaller than 10lbs. This trait does not apply to birds.
Distinct Marking
Distinct markings are unnatural shapes. Each shape is a marking and will cost 100 APp. These markings include shapes such as crescent moons, hearts, stars, bones, letters, etc. Please keep in mind that if your character has albinism, the marking must be caused by albinism. Vice versa for melanism. If you wish to get around this, you must buy the Rare Color Pass as well.
Escape a Spar Pass
This item can be used once per purchase and can be used inside or outside of the Arena. Inside the Arena, it means you do not have to answer the call and you do not get penalized. Outside of the Arena, it means you automatically escape from the match you are currently in. This means you must use it while the fight in in progress. You may NOT use this to make an escape attempt, as a hostage, automatically successful. To use this escape, you must have it purchased before the spar begins. To use this item outside the Arena, post IC to make an escape attempt and mention in an OC note that you wish to use this item; the escape will be deemed automatically successful. Any character may use this pass to escape a spar, even those with the flaw Headstrong.
Element-Infused Jewelry
Have you already picked both of your elements but you wish you had a third? Look no further! With this buy-able you pick a piece of jewelry (necklace or rings work best) to have infused with an element of your choice. With this jewelry, you get the base power for free. Then, to get the additional levels, you buy them normally (100 AP each level). You still have to train these powers and get a point pool. You can do this with multiple elements. One element per jewelry item.
Extra Babe
You may add +1 to the total number of babes rolled in a litter, but you must declare you're using this item when you request the pregnancy roll; if the roll is unsuccessful, the item will not be used. Predators may not exceed 6 babes; herbivores may not exceed 3. If the babe is a hybrid, you still need to purchase the appropriate hybrid to make this viable.
Hybrid
This allows characters that are of different species or the same gender to create children. A roll for success is necessary.
Hybrid (Upgrade)
This upgrade allows two things: 1) for you to choose the species of the child and 2) for the breeding to be automatically successful.
Hybrid (Infertile)
If one creature in a coupling is naturally infertile (due to old age, genetics, etc) but are still intact, they can reproduce with this hybrid. However, there will only be a maximum of 3 children in the litter, decided upon with a dice roll. A roll for success is necessary first.
Hybrid (Infertile Upgrade)
If both creatures in a coupling is naturally infertile (due to old age, genetics, etc) but are still intact, they can reproduce with this hybrid. However, there will only be a maximum of 3 children in the litter, decided upon with a dice roll. No roll for success is necessary, as its auto successful.
Immortality
If your character has 150 posts, you may opt to buy this upgrade. It grants one character immortality in the sense that they will never die of old age. They can, however, still be killed. The age they are when this purchase is made is the age they immortalized as.
Jewelry
Jewelry can be anything natural, metal, or made of gems. You can buy jewelry for another character or even buy it for a new character before they come into Yavania. Jewelry does not die when a creature does; it can be passed on. When you purchase jewelry, please let staff when your character to find the jewelry (left by the Avatars) HERE and provide a picture of what you had in mind for it.
Spirit Discount
Your character has made their mark on Yavania! They may not become a spirit, when they die, with a total of 150 posts instead of the usual 300 required. You must request a rank change and notify staff that you wish to use this upon the death of the character. For every Spirit Discount after the first one you use, you can get 25 posts off of the total required. So with 2 Spirit Discounts, the total posts needed would be 125, and with 3 it would be 100, etc.
Unique Magic
There are many unique powers that can be infused into jewelry or bestowed upon the character themselves. See this page for more information regarding them. You can choose to have each power placed upon a separate piece of jewelry or upon one.
Venom
In order to keep the game fair, we require that you buy venom for your venomous creatures. Only creatures that are naturally venomous can have this upgrade. Once you buy this upgrade, your character has it for life. The potency of the venom depends on the species you play.