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Forage Guide


Foraging Guide




On Yavania, the only way to find magical herbs is to forage for them in the Divine Lands! However, any creature on Yavania can forage anywhere. Please be aware -- if you are foraging for a magical herb, magical item, or jewelry, only ONE item is found upon a successful roll. No matter how many participants there are.

To determine whether or not a forage is successful, the player fill out and post the form HERE and the staff will determine (via randomizer.org) the success (or failure) of the forage as well as whether or not there were any injuries. Keep in mind, characters can participate in unofficial forages and they don’t need the staff to determine success or injuries.


Forage Levels & Descriptions
Challenge Level
Description
Success Rate
Injury Rate
Easy
Level 1
Any herb that can be found naturally; specific types or rocks or minerals. Some examples include: lavender, lava rock, aloe vera, & raw gold.
70%
30%
20% light injury
10% moderate injury
Moderate
Level 2
Any magical herb except Iden's Apple. These can only be foraged for in Divine Lands. Some examples are: Dragon's Eye, Raffia, & Magesbush.
60%
50%
20% light injury
20% moderate injury
10% severe injury
Difficult
Level 3
Elemental jewelry. These can only be foraged for in Divine Lands.
10-20%
100%
varies by number of participants
(see below)
Very Difficult
Level 4
Iden's Apple, Shift (Unique Power; given via a treesap candy or jewelry, your choice), or Metabolic (Unique Power; given via a treesap candy or jewelry, your choice). These can only be found in Syuna's Courtyard. This is the only way to gain the Unique Powers Metabolic or Shift.
5-10%
100%
10% light injury
40% moderate injury
50% severe injury
(see below)


How it Works

The Forage
Staff uses a set of numbers to determine whether or not a forage attempt is successful. The numbers range from 1 through 10, and each are preassigned with “success” or “failure”. Using randomizer.org, a number is selected and that determines the outcome of the forage. Each level has a different assignments for numbers, which affects the chance of success or failure.

The Participants
Beware if you forage for magical herbs, jewelry, or magical items! Defros guards the treasures of the Divine Lands closely. He's been known to send a stray servant or two after the unsuspecting forager! What are these servants? Any creature that can otherwise be found on Yava, simply seemingly irritated with your character's presence.

As it is with official forages, the Staff uses a set of numbers to determine whether or not the participants obtain an injury. The numbers range from 1 through 10, and each are preassigned with either light, moderate, severe, or no injury. Using randomizer.org, a number is selected for each participant and that determines what injury, if any, that participant sustains. Each level has different assignments for each of the numbers, which affects the chance and/or severity of injury. As you will notice below, foraging in a group will decrease injury chance.

The Injuries
Injury Level
Description
Examples
Light Injury
These types of injuries are quicker to heal than all other injuries and don’t affect the character in any significant way. However, depending on the type of injury sustained, they can become infected or exacerbated if the character isn’t careful. strained and sore muscles, cuts, scrapes, light bruises, light burns
Moderate Injury
Moderate injuries will affect the character on a day to day basis, and will cause the character to be in pain and uncomfortable for a while, but is typically manageable. These injuries are usually not life-threatening if they are tended to carefully, but infection or exacerbation of the injury is easy if the character isn’t careful. gashes, second degree burns, sprained ankles, bruised ribs, bite wounds (punctures/tearing), moderate stings (fire ants, honey bee, emperor scorpion)
Severe Injury
These injuries affect the character significantly and are typically life threatening or life changing if not tended to immediately. These injuries take a long time to heal on their own and will almost always leave behind evidence of the wound, such as a limp or scarring. broken bones, cracked ribs, severe burns, internal injury, concussion, venomous bites (snakes, giant desert centipede), severe stings (bullet ant, tarantula hawk wasp, velvet ant, warrior wasp, Indian red scorpion, deathstalker scorpion, Arabian fat-tailed scorpion)


Important Note: If a character is stung by several honey bees or fire ants, this will be considered a moderate injury, as stated in the injury guide above. They will have trouble performing tasks and so on, as to be expected for its nature.




The Exact Numbers


Level 1 (easy)
Roll #1: Success or Failure
Success: 1, 3, 4, 5, 7, 8, 9
Failure: 2, 6, 10

Roll #2: Injuries
Light Injury: 1, 3
Moderate Injury: 7
No Injury: 2, 4, 5, 6, 8, 9, 10


Level 2 (moderate)
Roll #1: Success or Failure
Success: 3, 5, 7
Failure: 1, 2, 6, 4, 8, 9, 10

Roll #2: Injuries
Light Injury: 1
Moderate Injury: 3, 5, 7
Severe Injury: 9
No Injury: 2, 4, 6, 8, 10


Level 3 (difficult) w/1 participant
Roll #1: Success or Failure
Success: 1
Failure: 2 - 10

Roll #2: Injuries
Light Injury: 1
Moderate Injury: 4, 7, 5, 8
Severe Injury: 2, 3, 6, 9, 10

Roll #3 (if successful): Item
100 AP item: 1, 2, 3, 4, 5, 6, 7
200 AP item: 8, 9, 10


Level 3 (difficult) w/3+ participants
Roll #1: Success or Failure
Success: 1
Failure: 2 - 10

Roll #2: Injuries
Light Injury: 1
Moderate Injury: 2, 3, 4, 7, 5, 8
Severe Injury: 6, 9, 10

Roll #3 (if successful): Item
100 AP item: 1, 2, 3, 4, 5, 6, 7
200 AP item: 8, 9, 10


Level 3 (difficult) w/5+ participants
Roll #1: Success or Failure
Success: 1, 2
Failure: 3 - 10

Roll #2: Injuries
Light Injury: 1, 2, 3,
Moderate Injury: 4, 6, 7, 5, 8
Severe Injury: 9, 10

Roll #3 (if successful): Item
100 AP item: 1, 2, 3, 4, 5, 6, 7
200 AP item: 8, 9, 10


Level 4 (very difficult)
Roll #1: Success or Failure
Success: 20
Failure: 1 - 19

Roll #2: Injuries
Light Injury: 1
Moderate Injury: 4, 7, 5, 8
Severe Injury: 2, 3, 6, 9, 10


Level 4 (very difficult) w/3+ participants
Roll #1: Success or Failure
Success: 19 - 20
Failure: 1 - 18

Roll #2: Injuries
Light Injury: 1
Moderate Injury: 2, 3, 4, 7, 5, 8
Severe Injury: 6, 9, 10