Welcome Guest,
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Season & Time
Fall Year 13
May 2nd - June 13th



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Spotlights: Feb. '21

Best Relationship

Mononoke & Herleif
[played by Spirited_Away & Lizzy]
[FF] Budding Alliances

M F O Total
Canines 61 51 03 115
Felines 39 38 03 80
Herbivores 07 08 00 15
Other Mammals 21 14 00 35
Birds 07 09 00 16
Reptiles 02 03 00 05
Other 01 01 00 02
Undead 16 06 00 22
Overall 154 130 006 290



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Eternal Realm Rules

© Staff
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Eternal Realm Rules

(This post was last modified: 03-07-2019, 07:02 AM by Staff. Edited 4 times in total.)
The Eternal Realm
Rules & Information

The sanctuary of the Divine -- the Eternal Realm, also known as the Astral Plane. There are three playable lands, each with distinct, unnatural qualities.

1. The following characters may post within these lands:
  • Official Spirits, listed here. They can travel between the Eternal Realm and the lands of the living freely.
  • Any character that has died within Yavania, listed here. This is their eternal resting grounds.
  • Divination mages who have mastered Spiritwalk. Their Astral Form may enter the Eternal Realm.
2. In order to post a dead character (who is not an official Spirit) within these lands, you must:
  • Post on their account. If you have deleted their account, remake it.
  • Have their rank changed to 'Deceased.'
3. As long as they are within the Eternal Realm, characters have solid bodies. They may use their senses and interact physically with one another. This means they can feel pain.

4. Characters cannot successfully reproduce.

5. Though characters may spar each other, death matches are impossible, as characters here are already dead. Additionally, all wounds heal without infection or complications (though it takes the natural amount of time to do so).

6. Hunting is not possible.

7. Eternal Residents (the Deceased) earn AP per post, but -- like Spirits -- cannot have points spent upon them.

8. Characters cannot use magic.

9. If your character reaches 300 posts, they may become an official Spirit and travel between the Eternal Realm and the land of the living!

10. Characters cannot see what is happening in the land of the living. If they wish to learn about what transpires there, they must do so in character.


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