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Kamar-Taj [Realm Information]









Searing
Male
Kamar-Taj King
Other feline
© Zuulokalhi
8.75 years
Height: 19 in
Posts: 45
AP: 4AP
Linked Accounts

Weight: 25 lbs

Kamar-Taj [Realm Information]

(This post was last modified: 06-28-2018, 12:14 AM by Searing. Edited 4 times in total.)
KAMAR-TAJ
KING
Searing
MASTERS
Charleston
Stephen
Wong
Mordo
Ulysses
Aristotle
STUDENTS
Eva
Kiriel
Ailbhe
Wayne
Anthony
Damian
Erik
Ra's
Stephen
Vulcan
Kamilė
Matthew
Franklin
Bucky
Rhodey
Clint
Gaap
Azreal
RESIDENTS
Iorek
Marelda
Bolgard
Berengar
Baldovin
Chriselda
Ciya
Galvin
Devak
Petra
Dulce
Grayson
Atlas
-







Reply










Searing
Male
Kamar-Taj King
Other feline
© Zuulokalhi
8.75 years
Height: 19 in
Posts: 45
AP: 4AP
Linked Accounts

Weight: 25 lbs

RE: Kamar-Taj [Realm Information]

(This post was last modified: 06-28-2018, 12:09 AM by Searing. Edited 1 time in total.)

MISSION

Kamar-Taj Mission Statement

If you require healing of the mind or soul, or are looking for a new start, Kamar-Taj is for you. Herbal healing is also an option, but never quite the focus.


ABOUT THE REALM
Land(s): Pebble Shore
Colors: #00a86b & #c1f6e3
Created: 03.24.17
Past Leaders: Ming, Wong, Ra's, Caelan
FRIENDS
N/A
ENEMIES
N/A
RULES

(01) There is to be no hunting on the grounds of Kamar-Taj.

(02) Respect your Masters, your teachers, and do not lose your way.

(03) No knowledge is forbidden but certain practices are: raising the dead, manipulation of thoughts and feelings of others, and manipulation of time.

(04) A member's story is there own to tell and noone else's.

(05) Everyone is to be treated as equals.

UNIQUE RANKS

Master - These creatures are teachers of the realm. They are masters of magic and their mind. Their job is to teach the students and to seek out other souls that may need the help of Kamar-Taj. They have the right to invite and accept new members

Student - These creatures are students of the realm. They are still learning how to harness their magic and/or how to overcome the reason they've come to Kamar-Taj for healing. Their duty is to learn and to heal, to become masters.
TO BECOME A MASTER

Firstly, - Train your body and your mind. When you've mastered 10 spells, you will be considered adequate in magic. When you've won five spars, you will be considered knowledgeable in combat.

Secondly, Rise above your rage/grief/and inner turmoil. Masters will attempt to teach this to you via Buddhism, but belief in this philosophy is not necessary.

Thirdly, Best your Master in combat.

Finally, Appeal to the Ancient One for Master Status.

NOBLE TRUTHS

1st Noble Truth - Life is suffering.

2nd Noble Truth - Suffering is caused by craving and aversion. Wanting deprives us of contentment and happiness. Rather than constantly struggling to get what you want, try to modify your wanting.

3rd Noble Truth - Suffering can be overcome and happiness can be attained. lf we give up useless craving and learn to live each day at a time (not dwelling in the past or the imagined future) then we can become happy and free. We then have more time and energy to help others. This is Nirvana.

4th Noble Truth - The Noble 8-fold Path is the path which leads to the end of suffering.

PRECEPTS

(I) Do not to take the life of anything living (necessary food is the only exception).

(II) Do not to take anything not freely given.

(III) Abstain from sexual misconduct and sensual overindulgence.

(IV) Refrain from untrue speech.

(V) Avoid intoxication, that is, losing mindfulness.

WHO IS YOUR MASTER?

All students may study under any master.








Reply










Searing
Male
Kamar-Taj King
Other feline
© Zuulokalhi
8.75 years
Height: 19 in
Posts: 45
AP: 4AP
Linked Accounts

Weight: 25 lbs

RE: Kamar-Taj [Realm Information]

LANDMARKS
TEMPLE


The temple is the centerpiece of the realm. Beautiful by design, but by no means meant to be showed of. Ones finished it will be their home and sanctuary. Made in stone with a garden in the center. The halways of statues are filled with statues of meditating animals, some ment to represent Buddha.

The brown blocks at the bottom represent the stairs. The hallway of statues (the southern half) is open on both sides to the long, rectangular rooms.



BOOKS

Located in the Library.

1. A language primer. This book reads the words written on it to the reader in an effort to teach them the language (oral and written). It contains any and all languages. Please be aware that to gain IC knowledge from this tomb, you have to post interacting with it for each thing you wish to learn. To claim to have learned a language (reading and/or writing it), you must post learning the same language 5 times and then buy the linguist feat per language you wish to learn. 3 QP per.

2. An encyclopedia of biology. It provides a pictures of each free-to-play creatures of Yavania, giving skeletal, muscle, and anatomy depictions. Touching the image will prompt the book to give the reader a the name of the bone, muscle, or body part. Please be aware that to gain IC knowledge from this tomb, you have to post interacting with it for each thing you wish to learn. 3 QP per.

3. An encyclopedia of herbs. A collection of four wood-covered books that detail all plants that have medicinal use in Yavania as well as which can be poisonous. Each page provides a large detailed image of a plant. Touching the image will prompt the book to verbally recite the name of the plant, its uses, and where it can be found/the climate it grows in. Please be aware that to gain IC knowledge from this tomb, you have to post interacting with it for each thing you wish to learn. 3 QP per.








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